Do Brain Training Apps Work? What the Research Says
Short answer
Brain training apps make you better at their own games, and sometimes at very similar tasks, but large reviews find little evidence that they raise general intelligence or everyday performance. A 2019 meta-analysis of meta-analyses put far transfer at about zero. To get sharper at something real, like math or history, practice that thing directly.
Do brain training apps work?
Brain training apps, also called brain games, make you better at the games in the app, but the best evidence finds little or no improvement in general intelligence or everyday performance. The first part is not in dispute. The question people actually mean is whether a few minutes of memory or attention games a day makes you sharper at everything else: work, conversation, remembering where you parked.
The distinction researchers use is transfer:
- Near transfer means getting better at tasks very close to the one you practiced. Train on one memory game, and you improve on a slightly different memory game.
- Far transfer means getting better at something quite different, such as general reasoning, school results or everyday functioning.
Brain training apps are sold on far transfer. The research mostly finds near transfer.
What does the research say?
The largest reviews find that brain training improves the trained tasks, sometimes improves very similar tasks, and rarely improves anything else; that is the conclusion of a 2016 review of the evidence in Psychological Science in the Public Interest and of the meta-analyses that followed it.
The debate came to a head in October 2014, when the Stanford Center on Longevity and the Max Planck Institute for Human Development issued a statement signed by a large group of cognitive scientists. Its conclusion: "claims promoting brain games are frequently exaggerated and at times misleading," and "there is little evidence that playing brain games improves underlying broad cognitive abilities."
In an open letter, well over 100 neuroscientists, psychologists and other experts replied. They agreed that marketing was often exaggerated, but argued that some specific, well-tested programs do show benefits, and pointed to dozens of randomized controlled trials to make the case.
That disagreement prompted the most thorough review to date. In 2016, seven researchers led by the psychologist Daniel Simons examined the evidence, including the studies the response letter cited. They found "extensive evidence that brain-training interventions improve performance on the trained tasks," less evidence for closely related tasks, and little evidence for distantly related tasks or everyday performance. They also found that many studies had design flaws that made firm conclusions impossible.
Later meta-analyses, which pool results across many studies, point the same way:
| Study | What it looked at | What it found |
|---|---|---|
| Owen et al., 2010, Nature | 11,430 adults training online for six weeks | Better scores on every trained task; no transfer to untrained tasks, even closely related ones |
| Simons et al., 2016 | Review of the evidence base, including the industry's cited studies | Strong evidence for trained tasks; weak for related tasks; little for everyday life |
| Melby-Lervåg, Redick & Hulme, 2016 | Meta-analysis of 87 publications on working-memory training | Short-term gains in working memory; no convincing far transfer against an active control group |
| Sala & Gobet, 2019 | Review of cognitive-training meta-analyses | Minimal effect on general cognitive skills; apparent differences explained by study quality |
| Sala et al., 2019 | Meta-analysis of meta-analyses, including chess, music and video games | Near transfer exists; far transfer is about zero once placebo effects and publication bias are controlled |
Why don't brain games make you smarter in general?
Brain games don't make you smarter in general because skills are specific: practicing a task builds the knowledge and strategies that task needs, and those don't automatically carry over to a different task, even one that seems to use the same "mental muscle."
Study design matters too. Reviews found that apparent far-transfer effects shrink or disappear when trainees are compared with an active control group, people doing some other engaging activity, rather than with people who did nothing. That pattern suggests much of the apparent benefit comes from expectation and engagement, not from the training itself (Melby-Lervåg et al., 2016; Sala et al., 2019).
What about the studies that found benefits?
The strongest positive evidence comes from the ACTIVE trial, in which older adults' gains in reasoning and processing speed were still measurable 10 years later; it does not show that brain games raise general intelligence.
The ACTIVE trial (Advanced Cognitive Training for Independent and Vital Elderly) began in the late 1990s and randomized 2,832 adults aged 65 to 94 to ten sessions of memory, reasoning or speed-of-processing training, or to no training (Ball et al., 2002, JAMA). Each group improved on the ability it trained. At two years, the researchers detected no effect on everyday functioning.
At ten years, the reasoning and speed groups still outperformed controls on the abilities they had trained, and all three training groups reported less difficulty with daily tasks than the control group (Rebok et al., 2014). That measure was self-reported, and only 44% of the original participants were followed up.
In February 2026, researchers linked ACTIVE participants to Medicare records from 1999 to 2019 (Coe et al., 2026). The analysis covered the 2,021 participants enrolled in traditional Medicare at the start. Participants who did speed training and completed at least one booster session were diagnosed with dementia less often than controls. Speed training without boosters showed no difference, and neither did memory or reasoning training, with or without boosters. Diagnoses came from billing records rather than clinical assessment.
Three things are worth keeping in mind about these results:
- They come from one specific, supervised speed-of-processing exercise in older adults, not from brain training apps in general.
- The benefit in the 20-year analysis appeared only in one subgroup, and the mechanism is not understood.
- None of it shows that a game raises general intelligence in healthy adults.
The World Health Organization's 2026 guidelines reflect this balance. They say cognitive training "may be offered to older adults with normal cognition or mild cognitive impairment," a conditional recommendation based on low-certainty evidence (full recommendations).
Does Lumosity work?
Lumosity's games make you better at Lumosity's games, but in 2016 the U.S. Federal Trade Commission (FTC) charged that the company's advertising claimed benefits it couldn't support, and Lumos Labs, the company behind Lumosity, paid $2 million to settle. In January 2016, the FTC announced the settlement; a $50 million judgment was suspended because of the company's finances.
The FTC charged that the company lacked scientific support for claims that its games:
- improved performance at work, at school and in sports;
- delayed age-related cognitive decline and protected against dementia and Alzheimer's disease;
- reduced cognitive impairment linked to conditions such as stroke, brain injury and ADHD.
"Lumosity simply did not have the science to back up its ads," said Jessica Rich, then director of the FTC's Bureau of Consumer Protection. The case was about the claims, not the puzzles. The settlement covered Lumosity's advertising up to 2016; this article doesn't assess the company's current claims.
Can brain games or apps improve your memory?
Apps can improve your memory for specific material you practice, such as vocabulary, dates or formulas, but current evidence doesn't show that brain games increase your general memory capacity.
Two findings explain the difference:
- Working-memory training improves working-memory tasks for a while but doesn't reliably carry over to reading, arithmetic or reasoning (Melby-Lervåg et al., 2016).
- Retrieval practice, testing yourself on what you're learning, makes that material stick. In a classic experiment, students who repeatedly restudied a passage did better on a test five minutes later, but students who tested themselves remembered more a week later (Roediger & Karpicke, 2006). A major review rated practice testing and spaced practice as the two most useful study techniques it examined (Dunlosky et al., 2013).
So an app that quizzes you on vocabulary, dates or formulas over time will help you remember vocabulary, dates and formulas. That's a real benefit. It's just specific.
What actually keeps your mind sharp?
For protecting your thinking as you age, physical activity has the strongest backing of the options here: the WHO's 2026 guidelines strongly recommend it, on moderate-certainty evidence, for adults with normal cognition, while cognitive training gets only a conditional recommendation based on low-certainty evidence.
Here's how the main options compare:
| Approach | What the evidence shows | Strength of evidence |
|---|---|---|
| Physical activity | Recommended for adults with normal cognition (WHO, 2026) | Strong recommendation, moderate certainty |
| Learning a demanding new skill | Older adults who spent about 16 hours a week for three months learning digital photography or quilting improved on memory tests more than those in social or low-demand activities (Park et al., 2014) | One study, in older adults |
| Studying a real subject by testing yourself, spaced over time | You remember more of that material a week later than by rereading (Roediger & Karpicke, 2006); practice testing and spaced practice were rated the two most useful study techniques in a major review (Dunlosky et al., 2013) | Rated "high utility" for remembering the material you study (Dunlosky et al., 2013) |
| Brain training games | Better at the trained games; far transfer is about zero once placebo effects and publication bias are controlled (Sala et al., 2019) | WHO: conditional recommendation for older adults, low certainty |
| Social activity | May be recommended, says the WHO | Conditional recommendation, very low certainty |
The thread running through the research is that what you practice is what you get better at. If you want to be better at mental math, do mental math. If you want to understand history, work through hard history questions. Choose challenges that are hard enough to require effort and specific enough to build something you'll use.
This article is general information, not medical advice. If you're worried about your memory or thinking, talk to a doctor.
How can you tell if a brain training app's claims are honest?
A brain training app's claims are honest when they name the specific skill you'll improve, claim no more than the evidence for that product supports, and avoid promises about IQ, work performance or medical conditions. A few questions sort honest claims from marketing:
- Does it promise improvement in "everything"? Claims about work, school, IQ or "full potential" are far-transfer claims, the kind the FTC charged were unsupported.
- Does it mention dementia, ADHD or recovery from illness? Those are medical claims. Without clinical evidence for that specific product, they're a red flag.
- Does it cite studies of its own product, against an active control group? General research on "neuroplasticity" doesn't count.
- Does it tell you what you'll actually get better at? An honest app can name the skill.
Where does Moozgy fit?
Moozgy is not a brain training app in the sense this article tests: it's a feed of hard problems in real subjects, designed to build skill in those subjects, with no IQ, memory or medical claim. Moozgy is ours, so here's exactly what we claim and what we don't.
Moozgy is a vertical feed of hard problems in real subjects: math, history, philosophy, economics, geography, computer science and SAT prep. You answer questions at your level, and the app tracks your accuracy and level in each subject and suggests what to work on next.
Based on the research above, here's what that can do: make you better at the subjects you practice. Work through hard math problems and you get better at math. Answer hard history questions over time and you know more history. That's the near-transfer finding, applied to things worth knowing.
We haven't run a controlled study of Moozgy itself. By the test in the previous section, that means you should read our claim narrowly: it rests on the general research on practice, not on evidence about our app, which is why we don't claim more.
Here's what we don't claim: that Moozgy raises your IQ, improves your memory in general, or prevents, treats or measures any medical condition, including cognitive decline. We call it mental fitness, and we mean that the way a gym means fitness: regular, effortful practice at something specific. If you'd rather spend ten minutes on a hard problem than on an endless scroll, that's what we built it for.
Questions people ask
Does brain training make you smarter or increase IQ?
No good evidence says they do. A 2016 meta-analysis of 87 publications found that working-memory training improved working-memory tasks but produced no reliable gains in nonverbal or verbal ability when compared with an active control group. A 2019 meta-analysis of meta-analyses put far transfer at about zero once placebo effects and publication bias were accounted for.
Are brain training apps like Lumosity worth it?
It depends on what you want from them. If you enjoy the games, they're a fine way to spend time. If you'd be paying in the hope of broader gains, the evidence doesn't support that: the largest reviews, including Simons et al. (2016) and Sala et al. (2019), find strong evidence for improvement on the trained tasks, some on very similar tasks, and little or none on unrelated abilities or everyday life. Those reviews cover brain training as a category, not any one app's current version. If you want a specific skill, spend the time practicing that skill.
Can brain games prevent dementia?
No brain game has been shown to prevent dementia. The closest result comes from the ACTIVE trial: a 2026 analysis found fewer claims-based dementia diagnoses only among older adults who did a supervised speed-of-processing training program and completed at least one booster session. Speed training without boosters, memory training and reasoning training showed no difference. The WHO's 2026 guidelines recommend cognitive training only conditionally, based on low-certainty evidence. This is general information, not medical advice: if you're worried about your memory, talk to a doctor.
Is Lumosity a scam?
The FTC didn't call it a scam. In 2016 it charged that Lumosity's advertising made claims the company couldn't back up, including that the games improved performance at work and school and protected against age-related decline. Lumos Labs paid $2 million to settle the charges, which is not a court finding. The games themselves are real puzzles; the problem was what the ads promised.
Are crosswords and sudoku good for your brain?
They make you better at crosswords and sudoku, and they're a fine way to spend time. The same transfer rule applies: there's no strong evidence that one kind of puzzle improves unrelated abilities. If you enjoy them, keep going; if you want a specific skill, practice that skill.
What's the difference between near and far transfer?
Near transfer is improvement on tasks very similar to the one you practiced, like a different version of the same memory game. Far transfer is improvement on something quite different, like reasoning, school results or everyday life. Near transfer is well documented; far transfer from brain games is the claim the evidence doesn't support.
Does the WHO recommend brain training?
The WHO's 2026 guidelines say cognitive training may be offered to older adults with normal cognition or mild cognitive impairment. That is a conditional recommendation based on low-certainty evidence. The same guidelines make a strong recommendation, on moderate-certainty evidence, for physical activity.
Is Moozgy a brain training app?
Not in the sense this article tests. Moozgy is a feed of hard problems in real subjects: math, history, philosophy, economics, geography, computer science and SAT prep. It builds skill and knowledge in those subjects. We call it mental fitness, and we make no medical claim and no claim that it raises IQ or protects against cognitive decline.
Sources
- A Consensus on the Brain Training Industry from the Scientific CommunityStanford Center on Longevity and Max Planck Institute for Human Development, 2014
- Open letter response to the Stanford Center on LongevityCognitive Training Data, 2014
- Do "Brain-Training" Programs Work? (Simons et al.)Psychological Science in the Public Interest, 17(3), 103–186, 2016
- Effects of cognitive training interventions with older adults: a randomized controlled trial (Ball et al.)JAMA, 288(18), 2271–2281, 2002
- Ten-year effects of the ACTIVE cognitive training trial on cognition and everyday functioning in older adults (Rebok et al.)Journal of the American Geriatrics Society, 62(1), 16–24, 2014
- Impact of cognitive training on claims-based diagnosed dementia over 20 years: evidence from the ACTIVE study (Coe et al.)Alzheimer's & Dementia: Translational Research & Clinical Interventions, 2026
- Lumosity to Pay $2 Million to Settle FTC Deceptive Advertising Charges for Its "Brain Training" ProgramU.S. Federal Trade Commission, 2016
- Putting brain training to the test (Owen et al.)Nature, 465, 775–778, 2010
- Working memory training does not improve performance on measures of intelligence or other measures of "far transfer" (Melby-Lervåg, Redick & Hulme)Perspectives on Psychological Science, 11(4), 512–534, 2016
- Cognitive training does not enhance general cognition (Sala & Gobet)Trends in Cognitive Sciences, 23(1), 9–20, 2019
- Near and far transfer in cognitive training: a second-order meta-analysis (Sala et al.)Collabra: Psychology, 5(1), 18, 2019
- Risk reduction of cognitive decline and dementia: WHO guidelines, second editionWorld Health Organization, 2026
- Risk reduction of cognitive decline and dementia: recommendations (full text)World Health Organization, via NCBI Bookshelf, 2026
- The impact of sustained engagement on cognitive function in older adults: the Synapse Project (Park et al.)Psychological Science, 25(1), 103–112, 2014
- Improving students' learning with effective learning techniques (Dunlosky et al.)Psychological Science in the Public Interest, 14(1), 4–58, 2013
- Test-enhanced learning: taking memory tests improves long-term retention (Roediger & Karpicke)Psychological Science, 17(3), 249–255, 2006
Moozgy is a mental-fitness app, not a medical product.